로그인

검색

MoA
조회 수 12807 추천 수 0 댓글 0
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄 첨부
?

단축키

Prev이전 문서

Next다음 문서

크게 작게 위로 아래로 게시글 수정 내역 댓글로 가기 인쇄 첨부

9_main.png

 

1. 밀 클래스 추가

 

 

class Wheat_Plant(pygame.sprite.Sprite):

    def __init__(self, x, y):
        self.stage_1_img = load_img('plot\wheat', 'wheat_1.png')
        self.stage_2_img = load_img('plot\wheat', 'wheat_2.png')
        self.stage_3_img = load_img('plot\wheat', 'wheat_3.png')
        self.stage_4_img = load_img('plot\wheat', 'wheat_4.png')

        pygame.sprite.Sprite.__init__(self)
        self.image = self.stage_1_img
        self.rect = self.image.get_rect()
        self.rect.topleft = x, y
        self.start_time = current_time
        self.growthtime = self.get_growth_time()
        self.stage = 1
        plants.append(self)
        allplants.add(self)
        objectlist[self.rect.collidelist(objectlist)].occupy()

    def get_growth_time(self):
        return 5000 + random.randint(0, 5000) # Returns a random amount of time between 5 and 10 seconds

    def update(self):
        if self.stage < 4:
            if time_in_ms() - self.growthtime >= self.start_time:
                self.grow()

    def grow(self):
        self.stage += 1
        exec('self.image = self.stage_%d_img' % (self.stage))
        self.growthtime = self.get_growth_time()
        self.start_time = current_time

    def harvest(self):
        objectlist[self.rect.collidelist(objectlist)].dry()
        objectlist[self.rect.collidelist(objectlist)].unoccupy()
        self.kill()
        plants.remove(self)
        farmer.wheat += 1

 

작성중

 

 

2. Farmer 클래스의 interact() 함수 업데이트

 

 

    def interact(self):
        checkspot = self.rect.move((-64 * (self.facing == 'left') + 64 * (self.facing == 'right')), (-64 * (self.facing == 'up') + 64 * (self.facing == 'down')))  # Determines the block the farmer is facing
        found_object = checkspot.collidelist(objectlist)
        found_plant = checkspot.collidelist(plants)
        if found_object != -1 and found_plant == -1:
            entity = objectlist[found_object]
            if entity.__class__.__name__ == 'Plot':
                plot = entity
                if plot.state == 'dry' and self.water > 0:
                    plot.wet()
                    self.water -= 1
                elif plot.state == 'wet' and self.seeds > 0:
                    plant = Wheat_Plant(checkspot.left, checkspot.top)
                    self.seeds -= 1
            elif entity.__class__.__name__ == 'Well':
                well = entity
                self.water = self.water_max
            elif entity.__class__.__name__ == 'WateringCan':
                wateringcan = entity
                self.water_max = 4
                wateringcan.kill()
                hud_sprites = allhudsprites.sprites()
                for sprite in hud_sprites:
                    if sprite.name == "Watering Can":
                        sprite.image = load_img('HUD', 'watering_can_large.png')
                        objectlist.remove(wateringcan)
        elif found_plant != -1:
            plant = plants[found_plant]
            if plant.stage == 4:
                plant.harvest()  

 

작성중

 

 

3. while 문 업데이트

 

코드를 참고한다. 코드를 참고하기 전 어디에 어떤 코드를 추가해야 밀의 상태가 업데이트 되고 그려질지 생각해본다.

 

 

 

 

 

 

?

  1. Programming 게시판 관련

    Date2014.11.01 CategoryTool/etc ByMoA Views112647
    read more
  2. defer, async 스크립트

    Date2023.01.10 CategoryWeb ByOBG Views18906
    Read More
  3. 쿠버네티스 클러스터

    Date2022.11.11 CategoryTool/etc ByOBG Views13099
    Read More
  4. 카카오톡 웹버전 만들기

    Date2022.11.09 CategoryWeb ByOBG Views10457
    Read More
  5. 시계열 데이터 예측 모델

    Date2022.11.08 CategoryDeeplearning ByOBG Views12270
    Read More
  6. AWS VPC 피어링

    Date2022.11.03 CategoryTool/etc ByOBG Views13421
    Read More
  7. The State of AI & Art 2022

    Date2022.10.06 CategoryDeeplearning ByOBG Views21579
    Read More
  8. Stable Diffusion

    Date2022.09.27 CategoryDeeplearning ByOBG Views22637
    Read More
  9. 2048 Game in Python

    Date2022.09.22 CategoryPython ByOBG Views23176
    Read More
  10. Play Super Mario Bros with a Double Deep Q-Network

    Date2022.09.15 CategoryDeeplearning ByOBG Views20817
    Read More
  11. Creating A Fixed-Length Queue In JavaScript Using Arrays

    Date2022.09.14 CategoryWeb ByOBG Views18686
    Read More
  12. RuntimeError: CUDA error: CUBLAS_STATUS_ALLOC_FAILED ...

    Date2022.09.06 CategoryDeeplearning ByOBG Views22110
    Read More
  13. AWS 망 분리하기

    Date2022.09.06 CategoryTool/etc ByOBG Views12362
    Read More
  14. Keras를 활용한 주식 가격 예측

    Date2022.09.02 CategoryDeeplearning ByOBG Views12582
    Read More
  15. 강화학습 학습 관련 정리

    Date2022.08.10 CategoryDeeplearning ByOBG Views12089
    Read More
  16. 직접 보고 추천하는 머신러닝 & 딥러닝 & 수학 총정리(2022)

    Date2022.07.24 CategoryDeeplearning ByOBG Views17946
    Read More
  17. 파이썬 머신러닝 무료 강의 (7시간)

    Date2022.07.06 CategoryDeeplearning ByOBG Views19518
    Read More
  18. "Node.js를 떠나며" - express를 만든 TJ의 글

    Date2022.06.23 CategoryTool/etc ByOBG Views12317
    Read More
  19. Golang Tutorial for Node.js Developers, Part I.: Getting started

    Date2022.06.16 Category서버 ByOBG Views18999
    Read More
  20. What's the difference between comma separated joins and join on syntax in MySQL?

    Date2022.06.09 CategoryDatabase ByOBG Views17566
    Read More
  21. Building Pitaya, Wildlife’s own scalable game server framework

    Date2022.06.07 Category서버 ByOBG Views19547
    Read More
Board Pagination Prev 1 2 3 4 5 6 7 8 9 10 ... 18 Next
/ 18