Introduction
This is an updated version of the Socket communication class that I released a couple of years ago. While the interface CSocketHandle is quite stable and easy to use, one has to admit that some of the initial design decisions to keep the communication interface intact is starting to be an issue for newer development.
This is the goal of this article, I present the new and improved version of the communication class and show how you can take advantage of thread pooling to increase performance for your network solutions.
Description
First, I assume you are already familiar with socket programming and have several years of experiences under your belt. If not the case, I highly recommend some links that you will find in the reference section that may guide you along the way. For those who are "all fired up and ready to go", please read on, I will try to shed some lights on how you can use the new classes to enhance the performance of your system.